Wrath of the Righteous
- Encumbrance by weight is not tracked, except in situations where it becomes silly (i.e., when you’re trying to carry a gigantic boulder in your backpack, or if you purchase 9001 fish hooks).
- Ammunition, rations, and other miscellaneous items are tracked only when necessary (i.e., if you are tracking out in the middle of the Worldwound, they will be; but on a day-to-day basis, it will be assumed you can easily restock).
- Experience is not tracked. Characters will level up at points appropriate to the story and according to module expectations.
- Acrobatics: Add the following ability to the Acrobatics skill.
Kip Up (Trained Only): You can stand from prone as a free action by making a DC 20 Acrobatics check. If you fail, you stand as a move action, as normal. You still provoke attacks of opportunity when standing in this way, unless you also succeed on a tumble check.
- Craft: This skill has been completely changed. See Craft for more information.
- Disable Device: All characters trained in Disable Device can disarm magical traps. They do not need the trapfinding class feature.
- Knowledge (Engineering): This skill is now used to identify constructs. It is also used in the construction and use of siege weaponry.
- Knowledge (Geography): This skill is now used to identify humanoids and monstrous humanoids.
- Knowledge (Nobility): This skill is subsumed by Knowledge (Local) for personalities and royalty, and Knowledge (History) for lineages. It no longer exists.
- Knowledge (Warfare): This is a new skill.
Warfare: strategy, tactics, heraldry, martial abilities
|Identify a feat or extraordinary ability||DC 10 + opponent’s BAB|
|Identify common battle formation||DC 10|
|Identify enemy command||DC 15|
|Determine probable enemy tactics||DC 20|
- Sense Motive: Add the following ability to the Sense Motive skill.
Assess Opponent: You can use Sense Motive to size up your opponent and gauge how much of a challenge they may pose to you. The DC of this check is equal to 10 + your opponent’s Hit Dice + your opponent’s Charisma modifier. If your opponent is trained in Bluff, the DC is instead equal to 10 + your opponent’s Bluff bonus, if higher. If you have seen the opponent in combat previously, you gain a +2 circumstance bonus on this check. If you succeed by 4 or less, you guess that the opponent is in one of two adjacent categories (i.e., they could either be “easy” or “evenly matched”.) If you beat the DC by 5 or more, you narrow the result down to a single category. If you fail by 4 or less, you can’t be sure and gain no useful information. If you fail by 5 or more, you may gain a false impression that the opponent is much stronger or weaker than they really are.
Action: Assessing the threat an opponent poses is a standard action.
|4+ less than your HD||Pushover|
|1-3 less than your HD||Easy|
|Equal to your HD||Even|
|1-3 more than your HD||Tough|
|4+ more than your HD||Dangerous|
- Bards may freely retrain skill ranks affected by their versatile performance class feature, if any.
- Cavaliers may select their mount from the entirety of the druid animal companion list, although their choice must still be a viable mount.
- The druid’s bear animal companion is renamed “Bear, Small (Black)”.
- Druids add the following animal companion to the list of animal companions they can select from.
Bear, Large (Brown, Polar)
Size Medium; Speed 40 ft.; AC +2 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.
Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6 plus grab); Ability Scores Str +8, Dex –2, Con +4.
- Paladins who gain a mount may select their mount from the entirety of the druid animal companion list, although their choice must still be a viable mount.
- Rangers who gain an animal companion may select any animal from the entirety of the druid animal companion list rather than being limited to the ranger animal companion list.
- The rogue’s trapfinding class feature is changed as follows.
A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). Whenever a rogue comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.
- The trap spotter rogue talent no longer exists.